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Old 03-02-2007, 07:34 PM   #25
RichieP
Grade 1
 
Join Date: Jun 2005
Posts: 7,019
Marathon Race Spot Play

For this Spot Play we have FOUR keys to work with.

1) We are going to work TODAY'S race as if the distance is 8f. We are going to adjust the pp lines for the horses to make them all 8f to match today's virtual distance.

Do NOT adjust the pace calls of the races. Only the final times please.

2) We are going to use 6.2 seconds (in fifths) to adjust each 1/2 furlong on pacelines to get them to the 8f distance.

For example if the pp line you are looking at is from 8.5f and the final time 1:42 subtract 6.2 seconds to get an adjusted race time of 1:35.3 for the 8f.

For example if the pp line you are looking at is from 9f and the final time is 1:48 subtract 6.2 seconds TWICE or 12.4 to get an adjusted race time of 1:35.1.

3) We are going to use the stretch call of the marathon distance races in the pp's which is 8f. We will stop those marathon races THERE.

4) Once we do the above we are then going to use POSITIONING and pace of race and Matchup the horses to find the horse that will be leading at 8f.

THAT is the horse we will bet.

** Important**
I would strongly suggest going back and reading and re reading the POSITIONING post in the 8 month update thread. THIS is vital to work these races and a clear understanding of POSITIONING is needed.

I am gonna wait a day or 2 to show who the winner is of the race Jim G posted the pp's for in case you want to work the race.

Take your time. Equalize some pacelines. Go SLOW and find the FAST horse at the mile who ALSO is closest POSITIONALLY to the lead during the race.

THIS is Jim Bradshaw's method of working marathon distance races.

Richie

Last edited by RichieP; 03-02-2007 at 07:41 PM.
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